Blog
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Pinionfall v2026.10.05
Pinionfall now starts and plays on a recent phone, with on-screen controls and a lighter sound graph. It picks a graphics preset that fits the machine, rounds its terrain, bark and rocks up close, and has a sidebar where every control works.
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Pinionfall v2026.10.04
The sea, reworked end to end: an FFT wind sea on a world-locked mesh, simulated ripples and foam, surf that wets the sand, one sea for everything that touches water, and a faster boot.
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Pinionfall v2026.09.22
Intro sequence rework ships in this release.
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Pinionfall v2026.09.21
Every character motion replaced with original takes, arms that clear the body on every build, cheaper foot contact, clean rig provenance and complete third-party notices.
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Pinionfall v2026.09.19.3
npm run dev loads the shipped characters on a checkout without the author's workbench.
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Pinionfall v2026.09.19.2
npm run setup:assets removes asset files that earlier releases shipped and this one retired.
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Pinionfall v2026.09.19
Stealth, Skills and levels, Bow pass, Searchable bodies, Walls, gates and roads, Building interiors, Settlement props, Town bundles re-baked, Animations without Mixamo, Trees and bushes and Performance and memory ship in this release.
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Pinionfall v2026.09.11
The first release published by the release pipeline, a complete snapshot of the engine with seven roadmap items.