Getting started
Requirements, cloning the private repository, restoring the asset bundles, verifying the install and what happens to saves across updates.
Getting started
Requirements, cloning the private repository, restoring the asset bundles, verifying the install and what happens to saves across updates.
Engine tour
How the renderer, terrain, physics, characters and the RPG layer fit together, and the house rules that keep them consistent.
Workshops
The tools the content was made with: the prop and character workshops, the armour pipeline, the settlement generator, the render bench and the performance profiler.
Working with AI agents
The engine ships with the project memory it was built with: campaign notes, traps and lessons, installable for Claude Code and readable by any agent.