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The engine, explained

Setup, an architecture tour, the workshops the content was made in, and how to keep working on it with an AI coding agent. Everything here is public, so read it before you buy.

Getting started

Requirements, cloning the private repository, restoring the asset bundles, verifying the install and what happens to saves across updates.

Engine tour

How the renderer, terrain, physics, characters and the RPG layer fit together, and the house rules that keep them consistent.

Workshops

The tools the content was made with: the prop and character workshops, the armour pipeline, the settlement generator, the render bench and the performance profiler.

Working with AI agents

The engine ships with the project memory it was built with: campaign notes, traps and lessons, installable for Claude Code and readable by any agent.