<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Pinionfall blog</title><description>Release notes and development notices for the Pinionfall engine.</description><link>https://dev.pinionfall.com/</link><language>en</language><item><title>Pinionfall v2026.10.05</title><link>https://dev.pinionfall.com/blog/2026-10-05-v20261005/</link><guid isPermaLink="true">https://dev.pinionfall.com/blog/2026-10-05-v20261005/</guid><description>Pinionfall now starts and plays on a recent phone, with on-screen controls and a lighter sound graph. It picks a graphics preset that fits the machine, rounds its terrain, bark and rocks up close, and has a sidebar where every control works.</description><pubDate>Mon, 05 Oct 2026 12:00:00 GMT</pubDate><category>release</category></item><item><title>Pinionfall v2026.10.04</title><link>https://dev.pinionfall.com/blog/2026-10-04-v20261004/</link><guid isPermaLink="true">https://dev.pinionfall.com/blog/2026-10-04-v20261004/</guid><description>The sea, reworked end to end: an FFT wind sea on a world-locked mesh, simulated ripples and foam, surf that wets the sand, one sea for everything that touches water, and a faster boot.</description><pubDate>Sun, 04 Oct 2026 12:00:00 GMT</pubDate><category>release</category></item><item><title>Pinionfall v2026.09.22</title><link>https://dev.pinionfall.com/blog/2026-09-22-v20260922/</link><guid isPermaLink="true">https://dev.pinionfall.com/blog/2026-09-22-v20260922/</guid><description>Intro sequence rework ships in this release.</description><pubDate>Tue, 22 Sep 2026 12:00:00 GMT</pubDate><category>release</category></item><item><title>Pinionfall v2026.09.21</title><link>https://dev.pinionfall.com/blog/2026-09-21-v20260921/</link><guid isPermaLink="true">https://dev.pinionfall.com/blog/2026-09-21-v20260921/</guid><description>Every character motion replaced with original takes, arms that clear the body on every build, cheaper foot contact, clean rig provenance and complete third-party notices.</description><pubDate>Mon, 21 Sep 2026 12:00:00 GMT</pubDate><category>release</category></item><item><title>Pinionfall v2026.09.19.3</title><link>https://dev.pinionfall.com/blog/2026-09-19-v202609193/</link><guid isPermaLink="true">https://dev.pinionfall.com/blog/2026-09-19-v202609193/</guid><description>npm run dev loads the shipped characters on a checkout without the author&apos;s workbench.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>release</category></item><item><title>Pinionfall v2026.09.19.2</title><link>https://dev.pinionfall.com/blog/2026-09-19-v202609192/</link><guid isPermaLink="true">https://dev.pinionfall.com/blog/2026-09-19-v202609192/</guid><description>npm run setup:assets removes asset files that earlier releases shipped and this one retired.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>release</category></item><item><title>Pinionfall v2026.09.19</title><link>https://dev.pinionfall.com/blog/2026-09-19-v20260919/</link><guid isPermaLink="true">https://dev.pinionfall.com/blog/2026-09-19-v20260919/</guid><description>Stealth, Skills and levels, Bow pass, Searchable bodies, Walls, gates and roads, Building interiors, Settlement props, Town bundles re-baked, Animations without Mixamo, Trees and bushes and Performance and memory ship in this release.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>release</category></item><item><title>Pinionfall v2026.09.11</title><link>https://dev.pinionfall.com/blog/2026-09-11-v20260911/</link><guid isPermaLink="true">https://dev.pinionfall.com/blog/2026-09-11-v20260911/</guid><description>The first release published by the release pipeline, a complete snapshot of the engine with seven roadmap items.</description><pubDate>Fri, 11 Sep 2026 12:00:00 GMT</pubDate><category>release</category></item></channel></rss>