Blog · release
Pinionfall v2026.10.05
Pinionfall now starts and plays on a recent phone, with on-screen controls and a lighter sound graph. It picks a graphics preset that fits the machine, rounds its terrain, bark and rocks up close, and has a sidebar where every control works.
Pinionfall v2026.10.04
The sea, reworked end to end: an FFT wind sea on a world-locked mesh, simulated ripples and foam, surf that wets the sand, one sea for everything that touches water, and a faster boot.
Pinionfall v2026.09.22
Intro sequence rework ships in this release.
Pinionfall v2026.09.21
Every character motion replaced with original takes, arms that clear the body on every build, cheaper foot contact, clean rig provenance and complete third-party notices.
Pinionfall v2026.09.19.3
npm run dev loads the shipped characters on a checkout without the author's workbench.
Pinionfall v2026.09.19.2
npm run setup:assets removes asset files that earlier releases shipped and this one retired.
Pinionfall v2026.09.19
Stealth, Skills and levels, Bow pass, Searchable bodies, Walls, gates and roads, Building interiors, Settlement props, Town bundles re-baked, Animations without Mixamo, Trees and bushes and Performance and memory ship in this release.
Pinionfall v2026.09.11
The first release published by the release pipeline, a complete snapshot of the engine with seven roadmap items.