Pinionfall v2026.09.22
Intro sequence rework ships in this release.
What changed
One roadmap item ships in this release.
- Intro sequence rework. The intro lands on the high road with one sweeping camera, an in-engine grade and letterbox, and a flight clear of the world tree. The angel carries you by the arms and the fall stays on you.
Updating
git pullnpm cinpm run setup:assets5 of 6 asset bundles changed (public-textures, public-audio, public-baked, public-props and assets, 1730.9 MB in total). npm run setup:assets downloads and re-extracts only those; the others stay as installed.
It also deletes the 440 asset files that earlier releases shipped and this one retired, but only while their contents are exactly what a release shipped: files you edited or added are never touched.
The physics build is unchanged (WASM 9ef2827b, parry v0.30.2, rapier v0.35.3).
Documentation
These pages are built from engine files that changed in this release:
- Character workshop
- Character workshop settings
- Character workshop tuning
- Armour pipeline
- Perf profile
- Conventions
Roadmap
Planned: Terrain density rework, Save safety, Quest and companion polish, Intro robustness, The Lost Origin, Cross-planet quests, NPC archers and casters, Child NPCs, Multi-slot saves, Spells v2 and Music and lore affinity.
Highlights in this release
- Intro sequence rework