2026-09-22 · release · generated

Pinionfall v2026.09.22

v2026.09.22 vercel-f5053eba

Intro sequence rework ships in this release.

What changed

One roadmap item ships in this release.

Updating

Terminal window
git pull
npm ci
npm run setup:assets

5 of 6 asset bundles changed (public-textures, public-audio, public-baked, public-props and assets, 1730.9 MB in total). npm run setup:assets downloads and re-extracts only those; the others stay as installed.

It also deletes the 440 asset files that earlier releases shipped and this one retired, but only while their contents are exactly what a release shipped: files you edited or added are never touched.

The physics build is unchanged (WASM 9ef2827b, parry v0.30.2, rapier v0.35.3).

Documentation

These pages are built from engine files that changed in this release:

Roadmap

Planned: Terrain density rework, Save safety, Quest and companion polish, Intro robustness, The Lost Origin, Cross-planet quests, NPC archers and casters, Child NPCs, Multi-slot saves, Spells v2 and Music and lore affinity.

Highlights in this release

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