2026-09-19 · release · generated

Pinionfall v2026.09.19

v2026.09.19 vercel-1b361ea0

Stealth, Skills and levels, Bow pass, Searchable bodies, Walls, gates and roads, Building interiors, Settlement props, Town bundles re-baked, Animations without Mixamo, Trees and bushes and Performance and memory ship in this release.

What changed

11 roadmap items ship in this release.

Updating

Terminal window
git pull
npm ci
npm run setup:assets

Every asset bundle changed (2118.1 MB in total), so npm run setup:assets downloads and re-extracts all 6.

Existing saves are kept: they are migrated to the new save schema on first load (SAVE_VERSION 3 to 4). The town bundles are re-baked (TOWN_GEN_VERSION 14 to 16); town data a browser cached from an older version is replaced on first load.

The physics build is unchanged (WASM f2f7c482, parry v0.30.2, rapier v0.35.3).

Documentation

These pages changed with this release:

The licence text changed in this release. Read LICENSE in the repository before you update. The third-party notices changed (THIRD-PARTY-NOTICES.md).

Roadmap

Planned: Terrain density rework, Save safety, Quest and companion polish, Intro robustness, The Lost Origin, Cross-planet quests, NPC archers and casters, Child NPCs, Multi-slot saves, Spells v2 and Music and lore affinity.

Highlights in this release

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