2026-09-21 · release · generated

Pinionfall v2026.09.21

v2026.09.21 vercel-d74c2ace

Every character motion replaced with original takes, arms that clear the body on every build, cheaper foot contact, clean rig provenance and complete third-party notices.

This release replaces the three September 19 builds, which have been withdrawn. Every character now moves with original motion baked onto its own rig, the armour and weapon models carry no third-party rig data, and the notices for every bundled runtime ship with the source. If you installed a September 19 build, update to this one. The free game at pinionfall.com runs this build.

What changed

Updating

Terminal window
git pull
npm ci
npm run setup:assets

4 of 6 asset bundles changed (public-audio, public-models, public-props and assets, 699.8 MB in total). npm run setup:assets downloads and re-extracts only those; the others stay as installed.

It also deletes the 440 asset files that earlier releases shipped and this one retired, but only while their contents are exactly what a release shipped: files you edited or added are never touched.

The physics build changed: the WASM in vendor/rapier3d/ is rebuilt from new commits of the parry and rapier forks (WASM 9ef2827b).

Documentation

These pages are built from engine files that changed in this release:

The licence text changed in this release. Read LICENSE in the repository before you update. The third-party notices changed (THIRD-PARTY-NOTICES.md).

Roadmap

Planned: Terrain density rework, Save safety, Quest and companion polish, Intro robustness, The Lost Origin, Cross-planet quests, NPC archers and casters, Child NPCs, Multi-slot saves, Spells v2 and Music and lore affinity.

Highlights in this release

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