Pinionfall v2026.09.21
Every character motion replaced with original takes, arms that clear the body on every build, cheaper foot contact, clean rig provenance and complete third-party notices.
This release replaces the three September 19 builds, which have been withdrawn. Every character now moves with original motion baked onto its own rig, the armour and weapon models carry no third-party rig data, and the notices for every bundled runtime ship with the source. If you installed a September 19 build, update to this one. The free game at pinionfall.com runs this build.
What changed
- Original character motion. Every motion is an original take baked onto each body’s own rig. New idle, walk, run and fall, a single-bend jump, smooth landings, and every clip’s source checked in the build.
- Arms that clear the body. Arms no longer pass through the torso on fuller builds. A smooth, frame-rate independent clearance pass runs on every body and eases in and out instead of snapping.
- Cheaper foot contact. The foot contact guard does a fraction of its former work each frame, so towns full of characters cost less, and a stumble over a kerb no longer counts as a landing.
- Clean rig provenance. Armour and weapons are stored in their own socket space, and every build refuses any model that carries Mixamo animation or rig data.
- Complete third-party notices. Physics, voice and compiled runtime notices ship with the source and the web build, each checked against the exact files it covers.
Updating
git pullnpm cinpm run setup:assets4 of 6 asset bundles changed (public-audio, public-models, public-props and assets, 699.8 MB in total). npm run setup:assets downloads and re-extracts only those; the others stay as installed.
It also deletes the 440 asset files that earlier releases shipped and this one retired, but only while their contents are exactly what a release shipped: files you edited or added are never touched.
The physics build changed: the WASM in vendor/rapier3d/ is rebuilt from new commits of the parry and rapier forks (WASM 9ef2827b).
Documentation
These pages are built from engine files that changed in this release:
- Requirements
- Install
- Assets and animations
- Verifying the install
- Updates and saves
- Troubleshooting
- Armour pipeline
- Generated props (TRELLIS)
The licence text changed in this release. Read LICENSE in the repository before you update.
The third-party notices changed (THIRD-PARTY-NOTICES.md).
Roadmap
Planned: Terrain density rework, Save safety, Quest and companion polish, Intro robustness, The Lost Origin, Cross-planet quests, NPC archers and casters, Child NPCs, Multi-slot saves, Spells v2 and Music and lore affinity.
Highlights in this release
- Original character motion
- Arms that clear the body
- Cheaper foot contact
- Clean rig provenance
- Complete third-party notices