Pinionfall v2026.09.11
The first release published by the release pipeline, a complete snapshot of the engine with seven roadmap items.
What changed
This is the first release published by the release pipeline. It is a complete snapshot of the engine: the source, the documentation, the shipped Claude memory, the prebuilt physics WASM and six asset bundles. Seven roadmap items ship in it.
- World tree and the treehouse village. A 560 m tree the world knows about, with one village in its boughs and roads that keep clear of its roots.
- Character entry as the front door. The character screen opens on a live GPU scene while the world prepares behind it.
- Physics forks merged with upstream. parry 0.30.2 and rapier 0.35.3 merged into the density-field forks.
- The wings questline. Flight is earned through one of three paths, the Sensei’s Trials, the Grafter or the Guard Oath, and the sky stays closed until then.
- Bandit camps. Bandit camps in the wild and quests to clear them.
- The cast-down intro. A procedural descent with narration, replacing the recorded one.
- A silent shipped console. A production build prints nothing unless asked with ?diag, and a build epoch clears stale client state once.
Installing
npm cinpm run setup:assetsnpm run setup:assets downloads all six asset bundles (about 1.3 GB). The physics WASM is
built from the parry v0.30.2 and rapier v0.35.3 forks published with this release. The
install guide covers the requirements and the first run.
Highlights in this release
- World tree and the treehouse village
- Character entry as the front door
- Physics forks merged with upstream
- The wings questline
- Bandit camps
- The cast-down intro
- A silent shipped console