Pinionfall v2026.09.19.2
npm run setup:assets removes asset files that earlier releases shipped and this one retired.
What changed
A maintenance release with one fix: npm run setup:assets now removes asset files that an earlier release shipped and this one retired. Without it, a checkout updated from v2026.09.11 kept animation files the build now refuses, and npm run build failed.
Updating
git pullnpm cinpm run setup:assetsNo asset bundle changed since v2026.09.19, so coming from that release npm run setup:assets has nothing to download (from an older one it downloads what changed since).
It also deletes the 65 asset files that earlier releases shipped and this one retired, but only while their contents are exactly what a release shipped: files you edited or added are never touched.
The physics build is unchanged (WASM f2f7c482, parry v0.30.2, rapier v0.35.3).
Documentation
These pages are built from engine files that changed in this release:
Roadmap
Planned: Terrain density rework, Save safety, Quest and companion polish, Intro robustness, The Lost Origin, Cross-planet quests, NPC archers and casters, Child NPCs, Multi-slot saves, Spells v2 and Music and lore affinity.