Roadmap · world
Terrain density rework planned
A density field that can hold drainage, so rivers become part of the terrain.
Walls, gates and roads shippedv2026.09.19
Town walls that follow the ground, gates with a working portcullis, colliders on decor and roads blended into the terrain.
Building interiors shippedv2026.09.19
Buildings laid out by zones and room roles, furnished from the prop packages, with working hearths and doors that open on E.
Settlement props shippedv2026.09.19
188 generated prop packages with LODs, colliders and interaction sockets, placed in towns by the furnishing planner.
Town bundles re-baked shippedv2026.09.19
Town bundles regenerated so every town keeps its own guards, with the new walls, gates and roads baked in.
Trees and bushes shippedv2026.09.19
New species with their own bark and leaf art, species with glowing leaves and bark, and roots that meet the ground.
World tree and the treehouse village shippedv2026.09.11
A 560 m tree the world knows about, with one village in its boughs and roads that keep clear of its roots.