Roadmap · rpg
Save safety planned
An imported save or an intro replay never overwrites the save of another world, and every saved section is validated on load.
Quest and companion polish planned
Bandit-hunt respawns, escort re-accepts, refusal farming and followers that keep pace.
The Lost Origin planned
The story backbone, a seeded clue trail across bodies feeding a long cross-planet chain.
Cross-planet quests planned
Routes and quests that span bodies.
Spells v2 planned
More spells, spell gear and a spell shop.
Spell combat shippedv2026.09.24
Emberbolt is readied from the hotbar, charged on the left button and thrown at the pointer, scorching and burning what it hits. Mend and Lantern have their own casts, all with positional sound.
Stealth shippedv2026.09.19
Sneaking, NPC perception, pickpocketing, locked doors and chests with lockpicking, crimes that towns remember and guards who act on them.
Skills and levels shippedv2026.09.19
Skills improve with use and raise the character's level, NPCs have levels too, and a hotbar on keys 1 to 8 holds and casts spells.
Bow pass shippedv2026.09.19
The shot follows the pointer through a ballistic solve, holding a full draw costs stamina, sneak and head shots hit harder, and arrows stick in walls and bodies.
Searchable bodies shippedv2026.09.19
The dead are containers you can search and strip, and an NPC's body with loot left on it is still there after a reload.
The wings questline shippedv2026.09.11
Flight is earned through one of three paths, the Sensei's Trials, the Grafter or the Guard Oath, and the sky stays closed until then.
Bandit camps shippedv2026.09.11
Bandit camps in the wild and quests to clear them.