Roadmap · render
Rounded surfaces shippedv2026.10.05
Rounded terrain up close and rounded bark, world tree and rocks, behind a SURFACE DETAIL window with sliders. Switched off, the frame costs what it did before.
The sea, reworked shippedv2026.10.04
An FFT wind sea on a world-locked mesh, simulated ripples, wakes and foam, breaking surf that wets the sand, and the terrain, the rain and what floats measuring the sea the mesh draws.
Faster water, faster boot shippedv2026.10.04
One water shader compile at boot instead of four, the sea final on the first frame, and a leaner shader, about a tenth off the water pass at 4K in our measurements.
Faster towns shippedv2026.09.24
Tree shadow culling now works (a bounds defect kept every tree in the sun and lamp shadow passes), and cheaper shadows, water, rain and animation cut a big town's 4K frame time by about a third.
Performance and memory shippedv2026.09.19
Cheaper shadow cascades, grass and vegetation, impostor atlases baked ahead of time, and a memory leak on planet swaps fixed.