Roadmap · platform
Intro robustness planned
The intro holds up when it is skipped, restored from a save or replayed.
Multi-slot saves planned
Several adventures per browser, chosen from the character screen.
Phones and tablets shippedv2026.10.05
An on-screen stick and action buttons, drag, pinch and twist on the world, a lighter sound graph, and a phone tier that compiles only the shaders it draws. A recent phone starts and plays it.
Graphics presets that fit the machine shippedv2026.10.05
Low, Medium and High presets chosen by a first-load probe of the GPU, every setting still editable, and a boot guard that steps the settings down after a start that died.
Intro sequence rework shippedv2026.09.22
The intro lands on the high road with one sweeping camera, an in-engine grade and letterbox, and a flight clear of the world tree. The angel carries you by the arms and the fall stays on you.
Complete third-party notices shippedv2026.09.21
Physics, voice and compiled runtime notices ship with the source and the web build, each checked against the exact files it covers.
Character entry as the front door shippedv2026.09.11
The character screen opens on a live GPU scene while the world prepares behind it.
The cast-down intro shippedv2026.09.11
A procedural descent with narration, replacing the recorded one.
A silent shipped console shippedv2026.09.11
A production build prints nothing unless asked with ?diag, and a build epoch clears stale client state once.