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Phones and tablets

On a touch screen the game adds its own controls:

The stick (left thumb)walk in any direction; hold it against its rim to run
JUMPjump; climb while flying or swimming
HITattack; hold to draw a bow or charge a spell
USEact on what is pointed at: talk, pick up, open
AIMhold to aim a bow; tap to lock on to a target
FLY, SNEAKtoggle flight; toggle the crouch, or descend while flying or swimming
One finger on the worlddrag to turn the camera; tap to point at something
Two fingers on the worldpinch for the camera distance; twist to roll in flight

USE acts on whatever was tapped last, or on what the camera looks at when nothing was. A drag that starts on HIT or AIM turns the camera, so a thumb holding either can still aim. In the sidebar a finger on a section’s title bar scrolls the list; pull a title bar to the left to detach its window. On the character screen two fingers on the preview zoom it.

Sound runs on a lighter graph on a phone: plain stereo panning in place of head-related panning, shorter reverbs, fewer music voices, and music scheduled further ahead, so that the soundtrack holds while the frame rate is low. __touch() in the console prints what the controls currently say, and __music() the audio profile and the state of the audio context.

Written by release:site-sync from SETUP.md at v2026.10.05. Edit the engine document, not this page.